From the perspective of an Invader, our balancing patches look as if we’re just taking tools away from you, while the players you invade still have their full suite of abilities. I’ve seen a lot of feedback from players who believe we’re balancing the game too hard in favour of the Allied player, and we understand those concerns. A few small bug fixes and tweaks to the UI, none of which should affect the balance.We prevented players from quitting during bullet cams, to avoid sneakily leaving and denying you your justified kill!.This is because a few of the special ammo types were very powerful, and there were certain scenarios we wanted to avoid for the players who were the target of them, such as new players being shot through walls without understanding what was happening, and so on. We removed the Invader’s access to special ammo.The balancing changes we implemented were as follows: This was a mistake on our part and something we’d like to rectify now. I’m the designer working on Invasion Mode, and I wanted to quickly address some of the community feedback we’ve seen crop up since the last patch.įirstly, we apologise that the patch notes didn’t include a detailed list of the changes we made to Invasion Mode.
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